2. Execute - Modelling and Analysing the Impact of GMOs Through Bio-Inspired Design
2.3 Practical Exercises and Global Learning Examples
In this phase, students engage in practical, hands-on activities inspired by bio-inspired learning approaches used worldwide in STEM and biotechnology education. Similar AR-based modelling activities are commonly applied to help learners understand complex systems and evaluate technological impacts.
Examples of practical activities include:
- analysing an AR-based test that models GMO scenarios and their outcomes,
- comparing different genetic modification strategies and their potential effects,
- creating simple AR scenes that represent GMO-related situations,
designing and testing questions that assess understanding of environmental and societal impact.
Such activities reflect real scientific and educational practices, where modelling, simulation, and digital visualisation are used to explore complex biological systems. By actively engaging with AR scenarios and creating their own content, students move from understanding concepts to applying and evaluating them in meaningful contexts.