General topic of the learning path
 
Robotics in Biotechnology
Specific name of the learning unit
 
Building the Bionic Hand
Target user age
 
17-19 years
Learner prerequisites
 
Basic knowledge of Physics, Mathematics, IT, Biology
Description of the learning unit
 
 
 
 
 
 
The final practical result – to make a part of a bionic hand prototype. Here teachers and students will be acquainted with bionic manipulators principles, with the 3D printing and 3D modeling techniques, how to visually/graphically program a microcontroller and make the bionic fingers move depending on the buttons pushed by the user. 
To enhance the learning experience, Augmented Reality (AR) tools such as Tinkercad AR Viewer, BlippAR, and Merge Cube will be integrated. These tools will allow students to visualize internal mechanisms of the bionic hand, simulate finger movements virtually before physical assembly, and receive real-time feedback on their designs.
 
Practical exercises involve: Tinkercad 3D graphics modeling; Participation in the 3D printing procedure; Practical programming of Arduino microcontrollers and testing finger movements with AR simulations; Experimentation with constructed bionic hand parts, enhanced by real-time AR feedback on component performance.
 
Subject involved
 
Mathematics, Physics, Information technology, Biology
Keywords
 
Bionics, 3D modeling, 3D printing, Arduino, Robotics, Augmented Reality, Microcontrollers  
Key-skills, abilities, knowledge that can be acquired
 
Problem-solving, design thinking. Knowledge about bionic and robotic manipulators, knowledge about 3D printing principles. Knowledge about different 3D modeling software types. Skils of 3D modeling and visual programming of AVR controllers.
Hands-on experience in using AR tools to improve design accuracy and functionality.
Resources and didactic tools used
 
Web-based resources, research papers, AR platforms
Evaluation criteria and assessment
 
  • Assessment of different levels of concept knowledge, technical abilities, and problem-solving skills.
  • Evaluation of 3D modeling accuracy, programming efficiency, and the application of AR tools to enhance prototype development.
  • Peer reviews and self-reflections on the impact of AR in the learning process.