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Target user age
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14-18 years
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Requirements for the learner
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Basic knowledge of mathematics, biology, physics, chemistry Access to AR-compatible devices (smartphones, tablets, or AR glasses)
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Description of the learning unit
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This unit introduces teachers and students to bio-inspiration in a multidisciplinary learning process while incorporating Augmented Reality (AR) for a more immersive and interactive experience.
- Students will explore how nature inspires solutions in biomedicine, robotics, and prosthetics, using AR simulations to visualize bio-inspired technologies in human body applications.
- AR tools will allow users to interact with 3D models of bionic limbs, artificial organs, and biomimetic materials.
- Through AR-based activities, students will visualize and manipulate molecular structures, simulate biomechanics, and observe nature’s influence on human innovations.
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Subject: Parties involved
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Physics, chemistry, biology, mathematics
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Keywords
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Biology, bioinspiration, biomimicry, biodesign, human body, Augmented Reality
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Key qualifications, skills and knowledge that can be acquired
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- Understanding nature’s role in scientific innovation
- Exploring biomimetic solutions to human body challenges
- Hands-on experience with AR-based STEM applications
- Developing problem-solving skills by designing bio-inspired solutions
- Engaging in interdisciplinary learning through AR-enhanced content
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Resources and didactic aids used
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- Augmented Reality applications for interactive learning
- 3D simulations of bio-inspired designs (e.g., bionic limbs, synthetic skin)
- Scientific papers, books, and web-based AR educational platforms
- Videos, animations, and virtual case studies
- Results of scientific webinars and expert interviews
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Assessment criteria and evaluation
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- Knowledge and skill acquisition assessed through AR-based quizzes, interactive problem-solving tasks, and project-based learning
- Student presentations showcasing their own bio-inspired AR-enhanced designs
- Evaluation of engagement and understanding via real-time AR-based feedback systems
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