General topic of the learning path
Imagine the future with a bionic body
Specific name of the learning unit
Bio-inspiration, innovation and the human body
Target user age
14-18 years
Requirements for the learner
Basic knowledge of mathematics, biology, physics, chemistry
Access to AR-compatible devices (smartphones, tablets, or AR glasses)
Description of the learning unit

This unit introduces teachers and students to bio-inspiration in a multidisciplinary learning process while incorporating Augmented Reality (AR) for a more immersive and interactive experience.

  • Students will explore how nature inspires solutions in biomedicine, robotics, and prosthetics, using AR simulations to visualize bio-inspired technologies in human body applications.
  • AR tools will allow users to interact with 3D models of bionic limbs, artificial organs, and biomimetic materials.
  • Through AR-based activities, students will visualize and manipulate molecular structures, simulate biomechanics, and observe nature’s influence on human innovations.
Subject: Parties involved
Physics, chemistry, biology, mathematics
 
Keywords
Biology, bioinspiration, biomimicry, biodesign, human body, Augmented Reality
 
Key qualifications, skills and knowledge that can be acquired
  • Understanding nature’s role in scientific innovation
  • Exploring biomimetic solutions to human body challenges
  • Hands-on experience with AR-based STEM applications
  • Developing problem-solving skills by designing bio-inspired solutions
  • Engaging in interdisciplinary learning through AR-enhanced content
Resources and didactic aids used
 
  • Augmented Reality applications for interactive learning
  • 3D simulations of bio-inspired designs (e.g., bionic limbs, synthetic skin)
  • Scientific papers, books, and web-based AR educational platforms
  • Videos, animations, and virtual case studies
  • Results of scientific webinars and expert interviews
Assessment criteria and evaluation
 
  • Knowledge and skill acquisition assessed through AR-based quizzes, interactive problem-solving tasks, and project-based learning
  • Student presentations showcasing their own bio-inspired AR-enhanced designs
  • Evaluation of engagement and understanding via real-time AR-based feedback systems