General topic of the learning path
Biomimicry: innovation and design inspired by Nature
Specific name of the learning unit
Bio-Design and Innovation
Target user age
14-18 years
Learner prerequisites
Basic knowledge of Chemistry, Biology, Physics
Description of the learning unit
This unit will guide teachers and students on how they can use nature in a multidisciplinary learning path. AR tools enhance visualization and engagement.
Subject parties involved
Physics, Chemistry, Biology, Mathematic
 
Keywords
Biology, Bio-inspired, Biomimicry, Bio-design, Innovation, AR, Visualization, Interactive Learning
Key-skills, abilities, knowledge that can be acquired
 
Explore nature and its ability to inspire sustainable improvements in our environment, problem-solving, innovative design, AR-based prototyping skills.
Resources and didactic tools used
 
Research papers, books, scientific databases, webinar results, web-based resources, AR tools (e.g., JigSpace, Assemblr EDU, Merge Cube, CoSpaces Edu).
Evaluation criteria and assessment
 

Based on the knowledge, abilities, and skills gained during the course, including AR-based assessments such as simulations, prototyping, and feedback.