Card of the learning path
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General topic of the learning path
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Biomimicry: innovation and design inspired by Nature
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Specific name of the learning unit
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Bio-Design and Innovation
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Target user age
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14-18 years
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Learner prerequisites
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Basic knowledge of Chemistry, Biology, Physics
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Description of the learning unit
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This unit will guide teachers and students on how they can use nature in a multidisciplinary learning path. AR tools enhance visualization and engagement.
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Subject parties involved
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Physics, Chemistry, Biology, Mathematic
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Keywords
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Biology, Bio-inspired, Biomimicry, Bio-design, Innovation, AR, Visualization, Interactive Learning
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Key-skills, abilities, knowledge that can be acquired
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Explore nature and its ability to inspire sustainable improvements in our environment, problem-solving, innovative design, AR-based prototyping skills. |
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Resources and didactic tools used
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Research papers, books, scientific databases, webinar results, web-based resources, AR tools (e.g., JigSpace, Assemblr EDU, Merge Cube, CoSpaces Edu).
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Evaluation criteria and assessment
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Based on the knowledge, abilities, and skills gained during the course, including AR-based assessments such as simulations, prototyping, and feedback. |