Card of the learning path
|
General topic of the learning path
|
|
|---|---|
|
Specific name of the learning unit
|
Ecosystems on the Edge
|
|
Target user age
|
17-19 years
|
|
Requirements for the learner
|
|
|
Description of the learning unit
|
This interdisciplinary unit uses Augmented Reality (AR) technology to explore the effects of climate change on biodiversity over time, promoting critical thinking and awareness of sustainability aligned with the UN 2030 Agenda. Students engage with immersive scenarios from the medieval era to future ecosystems through interactive quizzes and gamified choices.
|
|
Subject: Parties involved
|
Physics, Chemistry, Thermodynamics, Biology, Science, Civic Education
|
|
Keywords
|
Agenda 2030, AR, Australian’s Coral Reef, Bleaching, Garbage patch, immersive experience, Artic, climate change, time comparison, Seychelles, extinction of the species, ice loss, sea level rising
|
|
Key-skills, abilities, knowledge that can be acquired
|
• Awareness of climate change impacts,
• Critical thinking, • Ethical reasoning, • Sustainable decision-making, • Teamwork, • Digital literacy through AR. • Proactive and innovative thinking towards environmental challenges. • Appreciation for nature's role in sustainable solutions. • Motivation to participate in climate action. • Scientific Inquiry • Communication |
|
Resources and didactic tools used
|
• Mobile devices or tablets with AR capabilities,
• Printed or digital AR markers, • videos, • 3D models, • Interactive quizzes integrated into the AR experience • Textbooks/Scientific articles • Case studies • Internet resources • Free AR platforms (Delightex) |
|
Assessment criteria and evaluation
|
• Performance and engagement based on correct quiz answers, |