Card of the learning path
Card of the learning path
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General topic of the learning path
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Climate Change and Its Impact on Biodiversity
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Specific name of the learning unit
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The Role of Ecosystem Restoration in Combating Climate Impact
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Age of the target users
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14-18 target |
| Requirements for the learner |
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| Description of the learning unit | This learning unit provides a comprehensive introduction to climate change and the critical role of ecosystem restoration as a nature-based solution. It is divided into three sections: "Explore" introduces foundational concepts of climate change, ecosystems, and restoration. "Execute" delves into bio-inspiration, showcasing how natural processes inspire solutions and how Augmented Reality (AR) can visualize these processes and impacts, supported by real-world examples and practical activities. "Enhance" justifies the pedagogical benefits of AR, offering examples of useful AR applications and practical integration strategies. The unit culminates in a hands-on exercise where students use a gamified AR experience in Delightex to strengthen their understanding and engagement with the topic. |
| Subject: Parties involved | Environmental Science, Biology, Geography, Digital Literacy/Computer Science, Art & Design, Social Studies (community action), Mathematics (data analysis in restoration), Language Arts (research, communication) |
| Keywords | Climate Change, Ecosystem Restoration, Nature-Based Solutions, Carbon Sequestration, Biodiversity, Ecosystem Services, Bio-inspiration, Biomimicry, Environmental Education, Sustainability, Reforestation, Wetland Restoration, Soil Regeneration, Digital Literacy, Augmented Reality (AR), Gamification. |
| Key qualifications, skills and knowledge that can be acquired |
Qualifications (Mindset/Attitude):
Skills:
Knowledge:
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| Resources and didactic aids used |
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| Assessment criteria and evaluation |
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