Card of the learning path
Card of the learning path
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General topic of the learning path
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Designing Cities for Coexistence: Wildlife and Urban Spaces
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Specific name of the learning unit
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Urban Ecosystem Integration
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Age of the target users
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14-18 target |
| Requirements for the learner |
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| Description of the learning unit | This unit explores urban ecosystems, bio-inspiration for sustainable design, and the integration of augmented reality to visualize and create urban spaces that support both human and wildlife flourishing. It is divided into three sections: "Explore" introduces foundational concepts of climate change, ecosystems, and restoration. "Execute" delves into bio-inspiration, showcasing how natural processes inspire solutions and how Augmented Reality (AR) can visualize these processes and impacts, supported by real-world examples and practical activities. "Enhance" justifies the pedagogical benefits of AR, offering examples of useful AR applications and practical integration strategies. The unit culminates in a hands-on exercise where students use a gamified AR experience in Delightex to strengthen their understanding and engagement with the topic. |
| Subject: Parties involved | Environmental Science, Biology, Geography, Urban Planning, Design Technology, Art. |
| Keywords | Urban ecology, biodiversity, ecosystem services, biomimicry, green infrastructure, augmented reality (AR), sustainable cities, wildlife, coexistence, urban planning. |
| Key qualifications, skills and knowledge that can be acquired |
Qualifications (Mindset/Attitude):
Skills:
Knowledge:
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| Resources and didactic aids used |
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| Assessment criteria and evaluation |
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