Card of the learning path

 
General topic of the learning path
 
Designing Cities for Coexistence: Wildlife and Urban Spaces
Specific name of the learning unit
 
Urban Ecosystem Integration
Age of the target users

14-18 target

Requirements for the learner
  1. Basic understanding of environmental science concepts (e.g.,water recycling). Basic literacy and numeracy skills. Basic ICT skills.
  2. Access to a computer or tablet with internet connectivity.
  3. Willingness to engage with digital tools (AR apps, Delightx).
  4. No prior coding or AR development experience required
Description of the learning unit This unit explores urban ecosystems, bio-inspiration for sustainable design, and the integration of augmented reality to visualize and create urban spaces that support both human and wildlife flourishing. It is divided into three sections: "Explore" introduces foundational concepts of climate change, ecosystems, and restoration. "Execute" delves into bio-inspiration, showcasing how natural processes inspire solutions and how Augmented Reality (AR) can visualize these processes and impacts, supported by real-world examples and practical activities. "Enhance" justifies the pedagogical benefits of AR, offering examples of useful AR applications and practical integration strategies. The unit culminates in a hands-on exercise where students use a gamified AR experience in Delightex to strengthen their understanding and engagement with the topic. 
Subject: Parties involved Environmental Science, Biology, Geography, Urban Planning, Design Technology, Art.
Keywords Urban ecology, biodiversity, ecosystem services, biomimicry, green infrastructure, augmented reality (AR), sustainable cities, wildlife, coexistence, urban planning.
Key qualifications, skills and knowledge that can be acquired

Qualifications (Mindset/Attitude):

  • Environmental awareness.
  • Proactive and innovative thinking towards environmental challenges.
  • Appreciation for nature's role in sustainable solutions.
  • Motivation to participate in climate action.

Skills:

  • Critical Thinking: Analyzing environmental problems and proposing solutions.
  • Problem-Solving: Applying bio-inspired concepts to environmental challenges.
  • Digital Literacy: Navigating and utilizing AR applications.
  • Scientific Inquiry: Interpreting data and observing natural processes (virtual or real).
  • Communication: Explaining complex environmental concepts and presenting restoration ideas.

Knowledge:

  • Understanding of urban ecological principlesIdentifying environmental problems in urban settings
  • Recognising bio-inspired solutions derived from nature.
  • Understanding the potential and applications of Augmented Reality in environmental education.
Resources and didactic aids used
  • Textbooks/Scientific articles
  • Case studies
  • Internet resources
  • Free AR platforms (Delightex)
  • AR-compatible devices (smartphones/tablets)
Assessment criteria and evaluation
  • Participation: Engagement in discussions and activities throughout the unit.
  • Activity Completion: Execution of practical AR exercise
  • Concept Map/Mind Map: Creation of a visual representation linking ecosystems, urban spaces, coexistence and bio-inspired solutions.