Card of the learning path

 
General topic of the learning path
 
Evolutionary Biology and Bio-Inspired Adaptation
Specific name of the learning unit
 
Human Evolution: From Early Hominins to Modern Humans
Age of the target users

14-18 years

Requirements for the learner Basic knowledge of biology, including concepts such as adaptation, ecosystems, and evolution. Familiarity with using smartphones or tablets for educational purposes is recommended. No prior experience with Augmented Reality is required.
Description of the learning unit This learning unit explores human evolution as a bio-inspired process shaped by environmental pressures and natural selection. Students investigate how early hominins adapted to changing environments and how these adaptations led to the emergence of modern humans. Through the use of Augmented Reality, learners interact with 3D models, evolutionary timelines, and skeletal comparisons, transforming abstract evolutionary concepts into tangible and engaging learning experiences.
Subject: Parties involved Biology (evolutionary biology and human origins), STEM-based learning, and Augmented Reality–supported education
Keywords Human evolution, hominins, bio-inspiration, adaptation, fossils, natural selection, Augmented Reality, 3D models, evolutionary timeline
Key qualifications, skills and knowledge that can be acquired

Understanding of human evolutionary processes and key evolutionary stages
Ability to analyze anatomical adaptations in relation to environmental challenges
Development of critical thinking and comparative analysis skills
Improved spatial and visual reasoning through 3D exploration

Experience with AR-based scientific investigation and inquiry-based learning

Resources and didactic aids used Augmented Reality applications and platforms (e.g. Delightex);3D evolutionary models (including human evolution models from Sketchfab); visual timelines and fossil reconstructions; mobile devices or tablets with AR capabilities; teacher-guided discussion and reflection activities
Assessment criteria and evaluation Student learning is assessed through participation in AR-based activities, completion of interactive exploration tasks, and contribution to discussions and group work. Evaluation focuses on students’ ability to identify evolutionary adaptations, explain relationships between environment and anatomy, and apply bio-inspired reasoning. AR-based assessments support formative evaluation, while reflective tasks provide insight into conceptual understanding.