Card of the learning path

 
General topic of the learning path
 
Genetics and biology of mutations
Specific name of the learning unit
 
Mutations: Nature, Causes, and Effects on Organisms
Age of the target users

14-18 target

Requirements for the learner Basic knowledge of biology; understanding of DNA and genes; interest in science and science fiction
Description of the learning unit This learning unit explores genetic mutations, their types, causes, and effects on living organisms. Students examine how mutations occur naturally or due to environmental factors and how they can lead to harmful effects, neutral changes, or beneficial adaptations. The unit connects scientific knowledge with popular culture by comparing real mutations to fictional “superpowers.” Augmented Reality (AR) activities in Delightex help students visualize DNA structures, mutation processes, and chromosomal changes, making abstract concepts more concrete and engaging.
Subject: Parties involved Biology teachers, students
Keywords Mutation, genetics, DNA, superpowers, evolution, genome, augmented reality (AR), Explore–Execute–Enhance
Key qualifications, skills and knowledge that can be acquired Understanding mutation types and causes; ability to analyse biological information; critical thinking; basic AR interaction skills; creativity; presentation and self-assessment skills
Resources and didactic aids used Biology textbooks, short scientific texts, videos, superhero comics and movie clips, AR tasks created in Delightex, Explore–Execute–Enhance framework
Assessment criteria and evaluation Knowledge checks and quizzes; AR-based tasks in Delightex; creative project (mutation-based character or scenario); short oral presentations; reflection on ethical aspects of mutations; self-assessment during the Enhance phase