Card of the learning path

 
General topic of the learning path
 
The broader theme of this learning path is Biotechnology and Regenerative Medicine, focusing on how science can use the body’s natural repair mechanisms to treat disease and restore health. Students explore how biology, technology, and ethics meet in real-world medical innovations.
Specific name of the learning unit
 
Stem Cells in the Medical World
Age of the target users

14-18 target

Requirements for the learner
  • Have basic knowledge of biology, especially the structure and role of cells.
  • Be curious about medical applications of science.
  • Be able to work collaboratively in groups and use digital tools (such as AR applications or online resources).
  • Be open to discussing ethical issues related to biotechnology.
Description of the learning unit

This learning unit introduces learners to stem cells, unique cells capable of both self-renewal and differentiation into specialized cells. Students will: Explore, Execute, Enhance.

The narrative journey helps students move from abstract knowledge to applied understanding, connecting classroom learning to real-world challenges in healthcare.

Subject: Parties involved Subjects: Biology, Health Science, Ethics, ICT.
Parties involved: Students, teachers, possible guest experts (medical researchers or bioethics speakers).
Keywords Stem Cells, Regenerative Medicine, Cell Therapy, Differentiation, Tissue Repair, Biotechnology, Ethics, Augmented Reality.
Key qualifications, skills and knowledge that can be acquired

Knowledge

  • Types of stem cells: embryonic, adult, iPSCs.
  • Functions: self-renewal & differentiation.
  • Medical uses: bone marrow transplants, corneal repair, regeneration trials.
  • Ethical debates: embryonic stem cell use.

Skills

  • Case study analysis.
  • AR simulations for cell processes.
  • Scientific communication & teamwork.
  • Critical thinking on bioethics.

Competences

  • Applying biology to medical challenges.
  • Assessing biotechnology’s social impact.
  • Responsible, reflective use of new technologies.
Resources and didactic aids used Video resources,  Online learning platforms, AR applications, Interactive tools
Assessment criteria and evaluation Assessment combines knowledge, practice, creativity, and reflection