Card of the learning path
Card of the learning path
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General topic of the learning path
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Understanding how natural strategies inspire human technologies. |
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Specific name of the learning unit
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How Biomimicry Inspires New Innovations |
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Age of the target users
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14-18 years |
| Requirements for the learner |
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| Description of the learning unit | This learning unit introduces students to biomimicry, the practice of studying natural structures, processes, and systems to inspire human innovation. Through case studies such as the lotus leaf (self-cleaning surfaces), shark skin (antibacterial textures), and termite mounds (sustainable architecture), students see how evolution has already solved many design problems. |
| Subject: Parties involved | BBiology, Environmental Science, STEM, Design & Technology, Ethics. Parties involved: Students, teachers (facilitators), optional guest speakers like biologists, architects working with biomimicry. |
| Keywords | Biomimicry, Sustainability, Innovation, Nature-Inspired Design, Lotus Effect, Shark Skin, Termite Architecture, Bio-Inspiration, AR Learning |
| Key qualifications, skills and knowledge that can be acquired |
Knowledge: Principles of biomimicry (form, process, system). Case studies of nature-inspired innovations (Velcro, Shinkansen train, termite-inspired buildings). Links between biology, engineering, and sustainability. Skills: Analyzing natural strategies and translating them into design ideas. Using AR tools to visualize microscopic and systemic natural processes. Teamwork, creativity, and problem-solving in design challenges. Reflecting on ethical and environmental implications of biomimicry. Competences: Applying biological principles to real-world problems. Evaluating sustainability and efficiency in technology. Developing responsible, innovative approaches to environmental challenges. |
| Resources and didactic aids used |
Videos & Media: Websites: |
| Assessment criteria and evaluation | Evaluation is formative (ongoing feedback during activities) and summative (final group presentations, AR-based assessments, and reflections). |