Card of the learning path

 
General topic of the learning path
 
Biophilic Cities: Nature-Based Design for Urban Spaces
Specific name of the learning unit
 
Reimagining Cities: Designing Biophilic Urban Spaces with AR
Age of the target users

14-18 years

Requirements for the learner Basic knowledge of Environmental Science, Biology, and Geometry
Description of the learning unit This unit invites students to explore how nature can inspire sustainable and healthier urban environments. Using AR tools, learners will visualize and interact with biophilic elements such as green roofs, natural lighting systems, and ventilation inspired by ecosystems. The activity encourages system thinking, creativity, and problem-solving through immersive STEM-based learning.
Subject: Parties involved Environmental Science, Biology, Physics, Mathematics, Technology
Keywords Biophilic Design, Urban Planning, AR, Sustainability, Biomimicry, Interactive Learning, Nature-Inspired Innovation
Key qualifications, skills and knowledge that can be acquired Understand biophilic principles and their applications in urban contexts; apply STEM concepts to design sustainable spaces; develop AR-based visualization and prototyping skills; enhance problem-solving and critical thinking
Resources and didactic aids used AR tools (e.g., CoSpaces Edu, Assemblr EDU, Merge Cube, JigSpace), maps and urban plans, scientific databases, visual resources, online platforms, case studies of biophilic cities
Assessment criteria and evaluation Assessment will be based on students’ ability to apply biophilic design concepts, integrate AR tools to communicate their ideas, and demonstrate understanding of environmental and scientific principles through presentations, digital prototypes, and reflective feedback