Card of the learning path

 
General topic of the learning path
 
Nature-Inspired Buildings: How Plants and Animals Help Us Design Better Cities
Specific name of the learning unit
 
Bio-Design in Urban Architecture
Age of the target users

14-18 years

Requirements for the learner Biology, Physics, and Environmental Science
Description of the learning unit This learning unit guides students and teachers in exploring how the natural strategies of plants and animals can inspire sustainable solutions in architecture and urban planning. Through a multidisciplinary approach and the use of Augmented Reality (AR) tools, learners will discover how biological systems can lead to innovative building and city design that responds to climate, function, and well-being
Subject: Parties involved Biology, Physics, Environmental Science, Art/Design, Geography, Mathematics
Keywords Biomimicry, Nature-Inspired Architecture, Sustainable Cities, Bio-design, Urban Ecology, Green Innovation, AR, Interactive Learning
Key qualifications, skills and knowledge that can be acquired Understand how biological principles can be applied to architectural and urban challenges
Identify examples of bio-inspired buildings and the natural organisms that inspired them
Learn how to design climate-responsive structures using nature as a model
Develop creativity and problem-solving through AR-based design activities
Explore the concept of regenerative and sustainable urban environments
Resources and didactic aids used Research papers, books, scientific databases, webinar results, web-based resources, AR tools (e.g., JigSpace, Assemblr EDU, Merge Cube, CoSpaces Edu).
Assessment criteria and evaluation Based on the knowledge, abilities, and skills gained during the course, including AR-based assessments such as simulations, prototyping, and feedback.