Riferimenti
Completion requirements
- Smithsonian National Museum of Natural History. Human evolution. Smithsonian Institution.
https://humanorigins.si.edu - University of California Museum of Paleontology. Understanding evolution. UC Berkeley. https://evolution.berkeley.edu
- Musée des Confluences & MUVHN. Human evolution 3D models collection. Sketchfab. https://sketchfab.com/MUVHN/collections
- Wisconsin National Primate Research Center. (n.d.). Virtual hominin lab. University of Wisconsin–Madison.
https://hominin.anthropology.wisc.edu/virtual-labs.html - Museum of the Earth. Human origins 3D models. https://www.museumoftheearth.org/human-origins/3d-models
- Khan Academy. Human evolution and natural selection.
https://www.khanacademy.org/science/biology/her - Twinkl. Human evolution timeline.
https://www.twinkl.de/resource/t2-s-757-new-human-evolution-timeline - Delightex. Augmented reality for education. https://edu.delightex.com
- CrashCourse. Intro to cladograms and phylogenetic trees [Video]. YouTube.
- Campbell, N. A., Urry, L. A., Cain, M. L., Wasserman, S. A., Minorsky, P. V., & Orr, R. B. (2021). Campbell biology (12th ed.). Pearson Education.
- University of Wisconsin–Madison, Hominin Evolution Teaching Materials. (n.d.). Virtual labs: Human evolution and hominin fossils. https://hominin.anthropology.wisc.edu/virtual-labs.html
- Benyus, J. M. (2002). Biomimicry: Innovation inspired by nature. HarperCollins.
- National Research Council. (2000). How people learn: Brain, mind, experience, and school. National Academies Press.
- OECD. (2017). The OECD handbook for innovative learning environments. OECD Publishing.
Wu, H.-K., Lee, S. W.-Y., Chang, H.-Y., & Liang, J.-C. (2013). Current status, opportunities and challenges of augmented reality in education. Computers & Education, 62, 41–49. https://doi.org/10.1016/j.compedu.2012.10.024 - Wang, Y., & Li, G. (2020). Applications of augmented reality in science education: A systematic review. Educational Technology & Society, 23(3), 108–122.
AI-based tools (ChatGPT, Perplexity AI, and NotebookLM) were used to support content drafting, research synthesis, and organization of source materials during the development of this learning unit:
- OpenAI. ChatGPT (large language model). https://chat.openai.com
- Perplexity AI [AI-powered search and research assistant]. https://www.perplexity.ai
- Google NotebookLM [AI-powered research and note-taking tool].https://notebooklm.google.com