Riferimenti
Lõpetamise nõuded
- Campbell, N. A., Urry, L. A., Cain, M. L., Wasserman, S. A., Minorsky, P. V., & Orr, R. B. (2021). Campbell Biology (12th ed.). Pearson Education.
- University of California Museum of Paleontology. (n.d.). Understanding Evolution. https://evolution.berkeley.edu
- Tree of Life Web Project. (n.d.). The Tree of Life. http://tolweb.org
- National Research Council. (2000). How People Learn: Brain, Mind, Experience, and School. National Academies Press.
- OECD. (2017). Innovative Learning Environments. OECD Publishing.
- Benyus, J. M. (2002). Biomimicry: Innovation Inspired by Nature. HarperCollins.
- Wu, H.-K., Lee, S. W.-Y., Chang, H.-Y., & Liang, J.-C. (2013). Current status, opportunities and challenges of augmented reality in education. Computers & Education, 62, 41–49.
- Wang, Y., & Li, G. (2020). Applications of augmented reality in science education: A systematic review. Journal of Educational Technology & Society, 23(3), 108–122.
- Sketchfab. Scientific 3D models for education. https://sketchfab.com
- Deligtex. Gallery. https://edu.delightex.com/
- Next Generation Science Standards Lead States. (2013). Next Generation Science Standards: For States, By States. National Academies Press.
- Building the tree. Understanding Evolution. https://evolution.berkeley.edu/evolution-101/the-history-of-life-looking-at-the-patterns/building-the-tree/
AI-based tools (ChatGPT, Perplexity AI, and NotebookLM) were used to support content drafting, research synthesis, and organization of source materials during the development of this learning unit:
- OpenAI. ChatGPT (large language model). https://chat.openai.com
- Perplexity AI [AI-powered search and research assistant]. https://www.perplexity.ai
- Google NotebookLM [AI-powered research and note-taking tool]. https://notebooklm.google.com