Riferimenti
Απαιτήσεις ολοκλήρωσης
- Lopez R, Gayoso A, Yosef N. Enhancing scientific discoveries in molecular biology with deep generative models. Mol Syst Biol. 2020 Sep;16(9):e9198. doi: 10.15252/msb.20199198. PMID: 32975352; PMCID: PMC7517326. https://pmc.ncbi.nlm.nih.gov/articles/PMC7517326/
- John Carroll University (2022).How Scientists are Using AI Deep Learning in Molecular Biology? https://blog.jcu.edu/2022/08/10/ai-deep-learning-in-molecular-biology/
- Erbe R, Gore J, Gemmill K, Gaykalova DA, Fertig EJ. The use of machine learning to discover regulatory networks controlling biological systems. Mol Cell. 2022 Jan 20;82(2):260-273. doi: 10.1016/j.molcel.2021.12.011. Epub 2022 Jan 10. PMID: 35016036; PMCID: PMC8905511. https://pmc.ncbi.nlm.nih.gov/articles/PMC8905511/
- Pesheva, E. (2024). New AI tool for cancer diagnosis. https://news.harvard.edu/gazette/story/2024/09/new-ai-tool-can-diagnose-cancer-guide-treatment-predict-patient-survival/
- Zheng Y, Xue J, Yang J, Zhang Y. Bio-Inspired Neural Network Dynamics-Aware Reinforcement Learning for Spiking Neural Network. Biomimetics (Basel). 2026 Jan 7;11(1):47. doi: 10.3390/biomimetics11010047. PMID: 41589964; PMCID: PMC12838537. https://pmc.ncbi.nlm.nih.gov/articles/PMC12838537/
- Torun, F., & Özer Şanal, S. (2025). Evolution of Simulation Technologies: AI-Enhanced Education. Necmettin Erbakan Üniversitesi Ereğli Eğitim Fakültesi Dergisi, 7(Özel Sayı), 267-292. https://izlik.org/JA84RY58RD
- CoSpaces Edu: AR/VR in classroom (2022) https://www.xrpedagogy.com/en/cospaces-edu-make-ar-and-vr-in-your-classroom/
- Dunleavy, M., & Dede, C. (2014). Augmented reality teaching and learning. In J. M. Spector et al. (Eds.), Handbook of Research on Educational Communications and Technology. Springer.
- Ibáñez, M. B., & Delgado-Kloos, C. (2018). Augmented Reality for STEM learning: A systematic review. Computers & Education, 123, 109–123.
- National Research Council. (2000). Inquiry and the National Science Education Standards. National Academies Press.
- U.S. Department of Education. (2016). STEM 2026: A Vision for Innovation in STEM Education.
- Yen, J., Weissburg, M. J., Helms, M., & Goel, A. K. (2012). Biology-inspired design: A tool for interdisciplinary education. Cambridge University Press.
- Zimmerman, B. J. (2002). Becoming a self-regulated learner: An overview. Theory Into Practice, 41(2), 64–70.
- Delightex Edu (formerly CoSpaces Edu). Educational AR/VR platform for STEM learning. https://edu.delightex.com/
AI-based tools (ChatGPT, Perplexity AI, and NotebookLM) were used to support content drafting, research synthesis, and organization of source materials during the development of this learning unit:
- OpenAI. ChatGPT (large language model). https://chat.openai.com
- Perplexity AI [AI-powered search and research assistant]. https://www.perplexity.ai
- Google NotebookLM [AI-powered research and note-taking tool]. https://notebooklm.google.com