This unit guides students in discovering the world of Big Data, the Internet of Things (IoT) and Smart Cities, with a strong link to the Sustainable Development Goals (SDGs). Through augmented reality tools, simulations and collaborative projects, students analyse data, design solutions for smart cities and assess the impact of emerging technologies on urban quality of life and the environment. The course is divided into three phases: Explore – Execute – Enhance, integrating immersive activities and interactive formative assessments.

CEIPES adapted the content from the Bios4You project for use in the Bios4You AR 2.0 project.

This unit guides students in discovering the world of Big Data, the Internet of Things (IoT) and Smart Cities, with a strong link to the Sustainable Development Goals (SDGs). Through augmented reality tools, simulations and collaborative projects, students analyse data, design solutions for smart cities and assess the impact of emerging technologies on urban quality of life and the environment. The course is divided into three phases: Explore – Execute – Enhance, integrating immersive activities and interactive formative assessments.

CEIPES adapted the content from the Bios4You project for use in the Bios4You AR 2.0 project.

Students will explore how home automation and the principles of bio-sustainability can contribute to reducing energy consumption and CO emissions. The unit integrates augmented reality (AR) tools to simulate smart home environments, compare energy classes and design innovative solutions inspired by nature (biomimicry). Through a workshop-based and interdisciplinary approach, participants will design smart homes that optimise consumption through sustainable technologies and AR control and simulation systems.

CEIPES adapted the content from the Bios4You project for use in the Bios4You AR 2.0 project.

This unit introduces teachers and students to Climate change and global challenges that Europe need to face in the next years while incorporating Augmented Reality (AR) for a more immersive and interactive experience.

CEIPES adapted the content from the Bios4You project for use in the Bios4You AR 2.0 project.

It will guide teachers and students through an inquiry-based teaching/learning multidisciplinary path on sustainability, AR Tool enhance visualization and engagement.

UNIPA adapted the content from the Bios4You project for use in the Bios4You AR 2.0 project.

It will guide teachers and students through a multidisciplinary teaching/learning path to discover the basics of neuroscience and the contributions of STEM disciplines to current research, AR Tool enhance visualization and engagement.

UNIPA adapted the content from the Bios4You project for use in the Bios4You AR 2.0 project.

This unit will guide teachers and students on how they can use nature in a multidisciplinary learning path. AR tools enhance visualization and engagement.

KIT adapted the content from the Bios4You project for use in the Bios4You AR 2.0 project.

This unit introduces teachers and students to bio-inspiration in a multidisciplinary learning process while incorporating Augmented Reality (AR) for a more immersive and interactive experience.

  • Students will explore how nature inspires solutions in biomedicine, robotics, and prosthetics, using AR simulations to visualize bio-inspired technologies in human body applications.
  • AR tools will allow users to interact with 3D models of bionic limbs, artificial organs, and biomimetic materials.
  • Through AR-based activities, students will visualize and manipulate molecular structures, simulate biomechanics, and observe nature’s influence on human innovations.

KIT adapted the content from the Bios4You project for use in the Bios4You AR 2.0 project.

Modeling environment and its main parts. Setting the model material; setting the model location; grouping elements; exporting the model and preparing it for printing. Additionally, students will enhance their models using Augmented Reality (AR) tools to visualize their creations in real-world environments.

KTU adapted the content from the Bios4You project for use in the Bios4You AR 2.0 project.

The final practical result – to make a part of a bionic hand prototype. Here teachers and students will be acquainted with bionic manipulators principles, with the 3D printing and 3D modeling techniques, how to visually/graphically program a microcontroller and make the bionic fingers move depending on the buttons pushed by the user. 

To enhance the learning experience, Augmented Reality (AR) tools such as Tinkercad AR Viewer, BlippAR, and Merge Cube will be integrated. These tools will allow students to visualize internal mechanisms of the bionic hand, simulate finger movements virtually before physical assembly, and receive real-time feedback on their designs.

Practical exercises involve: Tinkercad 3D graphics modeling; Participation in the 3D printing procedure; Practical programming of Arduino microcontrollers and testing finger movements with AR simulations; Experimentation with constructed bionic hand parts, enhanced by real-time AR feedback on component performance.

KTU adapted the content from the Bios4You project for use in the Bios4You AR 2.0 project.