2. Execute - Applying Bio-Inspired Thinking through AR-Based Exploration
2.3 Practical AR Exercise: Exploring Evolution through Bio-Inspiration
Activity example: “Evolution as a Design Process”
Students use an AR scene containing a 3D human evolution model (such as the Sketchfab model provided) placed on a classroom table or floor. The model presents several hominin species arranged along a timeline.
Students are asked to:
- Select two different hominin species and compare their skeletal structures
- Identify at least three anatomical differences (e.g. skull shape, limb length, posture)
- Link each difference to an environmental or survival challenge
- Discuss how these natural adaptations inspired later human success
This exercise reinforces the idea that nature continuously tests and improves “designs”, a core principle of bio-inspired problem solving.