2. Execute
In this section, students move from theory to active learning. They apply what they have learned about DNA, mutations, and genetic disorders through hands-on activities, Augmented Reality (AR) exploration, and collaborative tasks inside Delightex.
The main goal of this phase is to help students understand how genetic changes affect the human body by seeing and exploring these processes in a visual and interactive way (Wallis, 2018).
Global Relevance and Student Engagement
The learning activities in this unit reflect modern approaches already used in schools and science centres around the world. Interactive DNA and genetics applications are currently used in genetics education in countries such as Finland, the United States, and Japan, where digital and AR-based learning is integrated into science curricula (NHGRI, 2024).
Teachers report that student engagement increases when abstract biological concepts become visual and interactive. AR allows learners to move, explore, and manipulate models, which supports deeper conceptual understanding compared to traditional textbook-based learning (Wallis, 2018).
By using AR elements in this unit, students become active participants in scientific exploration rather than passive receivers of information. They do not only see genetic mutations but experience how changes in DNA can affect human health. This approach prepares students for informed discussions about modern medicine, genetics, and ethical decision-making in real-world contexts (NHGRI, 2024).