AR integration

AR tools make an invisible process visible and tangible: microscopic DNA editing. Instead of imagining molecules, students can “hold” DNA strands in their hands, zoom in on them and manipulate them in real time. This connects abstract theory with concrete experience.

Interactive learning

Students go beyond technical skills to explore:

  • Applications: correcting human diseases, improving agriculture, developing virus-resistant crops.

  • Limitations: CRISPR is powerful but not perfect: off-target effects can occur.

  • Ethical issues: should we edit human embryos? Where is the line between therapy and enhancement?

Classroom discussions and debates allow students to connect science to society.

Gamified content

To make the learning process engaging, the AR lab incorporates gamification:

  • Points and badges for successful genetic edits.

  • Leaderboards showing team progress.

  • Missions and levels where each DNA editing challenge unlocks a new scenario (e.g., correcting a plant gene, correcting a gene responsible for a blood disease).

  • Rewards for exploration: extra credits for testing innovative solutions.

  • Collaborative tasks: groups work together to edit multiple genes in a virtual organism.

Augmented reality assessments

Assessments take place directly within the augmented reality:

  • students are given a defective gene that they must successfully modify.

  • They explain the steps they took and justify their choices.

  • The system records their process for assessment by teachers.

This ensures that the assessment is based on skills and not just knowledge.