Card of the learning path

 
General topic of the learning path
 
Human Genome Project and Genomic Medicine
Specific name of the learning unit
 
What is the Human Genome Project?
Age of the target users

14-18 years

Requirements for the learner Basic knowledge of DNA, genes, and molecular biology; familiarity with scientific inquiry; interest in history of science and biomedical research
Description of the learning unit This unit introduces students to the Human Genome Project (HGP), a groundbreaking international research initiative that successfully mapped the human genome. Learners will explore its goals, technologies, major contributors, and the social and ethical implications. Through interactive content, including AR experiences and historical case studies, students will understand the scientific significance and lasting legacy of the HGP.
Subject: Parties involved Science teachers, biology educators, ICT/AR facilitators, students, optional guest from biomedical or genomics research field 
Keywords Human Genome Project, DNA sequencing, genomics, biotechnology, international collaboration, ethics in research, data sharing, biomedical innovation
Key qualifications, skills and knowledge that can be acquired Understanding of what the Human Genome Project achieved and how it was conducted
Insight into collaborative global science and scientific milestones
Awareness of data ethics, privacy, and genomics
Familiarity with genome sequencing technologies (e.g. Sanger sequencing)
Development of digital literacy through AR tools
Critical reflection on societal impact of genomic knowledge
Resources and didactic aids used NHGRI Human Genome Project archive and fact sheets
Visual timelines, photos from NHGRI Photo Archive
Augmented Reality app (e.g. MoleculAR or GenomeAR)
Interactive worksheets, presentations, and quizzes
Group activities simulating HGP planning or ethics committee
Assessment criteria and evaluation Comprehension of major HGP milestones
Ability to describe sequencing methods and outcomes
Critical responses to ethical questions
Engagement in AR learning modules
Group work and class participation